I'm smog39, a Roblox developer who scripts the parts that actually run your game: combat, economies, saves, and anti exploit. I build it clean, keep it readable, and make sure it holds up once a lot of players show up.
Server-authoritative hit registration, hitboxes, cooldowns, status effects, and replication that holds under load.
Player data handled with ProfileStore, the safest way to save on Roblox. Currencies, shops, inventories, and rebirth scaling that never lose progress.
Remote validation, sanity checks, and rate-limiting to keep exploiters out of your economy and combat.
Profiling, memory + network budgets, and refactors that take a laggy game back to a smooth 60.
Clean, modular Luau built with solid OOP patterns your team can actually read, extend, and maintain.
Responsive interfaces, tween-driven juice, and input handling that makes systems feel great to use.
A couple of the modules behind my systems. Tap to expand the full source.
I've spent the last couple of years scripting Roblox games, mostly the behind the scenes systems that keep everything running when a game suddenly gets popular.
I mostly work with small studios and solo devs on commission. Whether it's a full backend, one broken system, or a laggy game that needs cleaning up, I write clean, documented code your team can build on. I take work per task, and for bigger projects where I'm scripting directly inside your game I may ask for a 50/50 split. Either way, you'll know the scope and timeline before we start.